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[NMU]≫ PDF Gratis Marvel Masterworks Captain Marvel Volume 4 Marvel Masterworks Unnumbered Books

Marvel Masterworks Captain Marvel Volume 4 Marvel Masterworks Unnumbered Books



Download As PDF : Marvel Masterworks Captain Marvel Volume 4 Marvel Masterworks Unnumbered Books

Download PDF  Marvel Masterworks Captain Marvel Volume 4 Marvel Masterworks Unnumbered Books

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Marvel Masterworks Captain Marvel Volume 4 Marvel Masterworks Unnumbered Books

"Marvel Masterworks: Captain Marvel Volume 4"
(Marvel Comics, 2012)

I hadn't intended to delve back into the Captain Marvel canon -- comics I read as a kid, and was pretty sure I'd outgrown -- but I picked this volume up cheap, and gave a whirl just for kicks, and found it pretty entertaining in a nostalgic, face forward True Believer kind of way. This volume picks up in 1975, during the last of the Jim Starlin CM episodes, as artist Al Milgrom took over the book, along with writer Steve Englehart, the team that would carry the book for the next year or so... Their efforts come after Starlin's epic work of the year before -- check out Volume Three, which has some of his best writing and most impressive artwork -- and their attempts at continuing the Captain Marvel space opera pale in comparison, but are charming nonetheless.

What really makes this collection fun is its weaknesses: the melodramatic, strained writing, the psychedelic pretensions and even the cramped, cluttered artwork. It's pure slapdash '70s superhero stuff, a style that many fans have come to look back on fondly (as seen both in reissues and in affectionate modern parodies such as "Godland" and "Astro City") and I have to admit my soft spot for this material is bigger than I thought it would be. The series teeters between cosmic awe and self-parody, largely taking the less-serious route, as reflected in both the overblown writing and in the artwork, which is mostly pretty bad, though punctuated with gorgeous splash pages and imaginative layouts. Milgrom is not one of my favorite Bronze Age illustrators, but even with the rough spots, or perhaps because of them, I still found this pretty charming.

Indeed, I'd point to this as a great, even archetypal example of Marvel's journeymanlike work of the mid-1970s, when the real creative steam had largely gone out of mainstream comics, and the industry was struggling to find its new direction. The material is often strained or mundane, but sometimes there is a fervor or silliness to it that's fun. Also, looking back on this stuff as an adult, it's easier to see just how nudge-nudge, wink-wink the artists were being with their work - they clearly weren't taking it as seriously as we kids were. Worth checking out, though if you want the really good stuff, go for Volume Three instead. (DJ Joe Sixpack, ReadThatAgain comic book reviews)

Product details

  • Hardcover
  • Publisher Marvel (January 25, 2011)
  • ASIN B008LY1B50

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Marvel Masterworks Captain Marvel Volume 4 Marvel Masterworks Unnumbered Books Reviews


Sort of boring and the plot of this comic really abysmal!
A solid follow-up to Starlin's run. A fun read but these stories never match the crazed intensity that Starlin brought to the character.
It's been a lot of fun plowing through this series. While it has its eye rolling moments, by and large it keeps getting better with each successive issue.
This was mostly bad. The art was excellent, but once Jim Starlin left the book, the storytelling went downhill. Keeping the annoying Rick Jones around was really dismal. The storyline was just dull and uninvolved.
While Captain Marvel is best remembered for Jim Starlin's Thanos epic, this collection shows the character had a lot to offer with the right talent. Writer Steve Englehart and artist Al Milgrom present some excellent stories set in Earth and in outer space. Appearances by Nitro, Drax the Destroyer, and the Kree Empire are good background material for the Captain Marvel film.
Jim Starlin made his mark in the issues that are in Volume 3. If you can find it at a decent price then get it. Volume 4 is much more reasonably priced because it does not feature Jim Starlin artwork. Volume 4 features a Gil Kane cover by the way.
Volume four's first issue is Starlin's last in this book (if you don't count a few pages of filler in reprint issue 36) and soon after Al Migrom takes over the art and co-creator status with Steve Englehart.
Al Milgrom was the perfect choice to continue the series with his artwork that goes beyond the standard work that you normally see. Check out his work in Doctor Strange to see more.
The book itself looks good. Glossy pages but I have gotten used to them after looking thru several Masterworks books. The coloring works with the Sci-Fi and at times psychedelic themes.
I found this book on at an excellent price and recommend it, especially if you already have any of the other Captain Marvel Masterworks volumes.
...but was pleasantly surprised.

Never having read the issues collected in this masterwork I was led to believe that after Jim Starlin memorable tenure on the title as both writer and artist the title went into a long tailspin that ended with cancellation. So when this title arrived I expected this to be one of those "for the completist only" or "of academic curiosity only" books.

This was not the case at all. While collectively no real match for Starlin in the imagination department, Englehart and Milgrom's issues are infused with a lot of energy. They are well paced, decently written, and while not exactly tightly plotted, keep one's interest up. They are clearly not just phoning this in. Of the two major story arcs in the book the last one where Mar-Vell and Rick have to deal with the machinations of the Kree Supreme Intelligence is quite good. The first, dealing with the Lunatic Legion and the Watcher, is not without good moments although it really didn't come to an intelligible conclusion.

Extras are minimal. There is a nice introduction by Steve Englehart, a reprint annual cover, and some original art pages.

Not the best '70s Marvel has to offer by any means but entertaining.
"Marvel Masterworks Captain Marvel Volume 4"
(Marvel Comics, 2012)

I hadn't intended to delve back into the Captain Marvel canon -- comics I read as a kid, and was pretty sure I'd outgrown -- but I picked this volume up cheap, and gave a whirl just for kicks, and found it pretty entertaining in a nostalgic, face forward True Believer kind of way. This volume picks up in 1975, during the last of the Jim Starlin CM episodes, as artist Al Milgrom took over the book, along with writer Steve Englehart, the team that would carry the book for the next year or so... Their efforts come after Starlin's epic work of the year before -- check out Volume Three, which has some of his best writing and most impressive artwork -- and their attempts at continuing the Captain Marvel space opera pale in comparison, but are charming nonetheless.

What really makes this collection fun is its weaknesses the melodramatic, strained writing, the psychedelic pretensions and even the cramped, cluttered artwork. It's pure slapdash '70s superhero stuff, a style that many fans have come to look back on fondly (as seen both in reissues and in affectionate modern parodies such as "Godland" and "Astro City") and I have to admit my soft spot for this material is bigger than I thought it would be. The series teeters between cosmic awe and self-parody, largely taking the less-serious route, as reflected in both the overblown writing and in the artwork, which is mostly pretty bad, though punctuated with gorgeous splash pages and imaginative layouts. Milgrom is not one of my favorite Bronze Age illustrators, but even with the rough spots, or perhaps because of them, I still found this pretty charming.

Indeed, I'd point to this as a great, even archetypal example of Marvel's journeymanlike work of the mid-1970s, when the real creative steam had largely gone out of mainstream comics, and the industry was struggling to find its new direction. The material is often strained or mundane, but sometimes there is a fervor or silliness to it that's fun. Also, looking back on this stuff as an adult, it's easier to see just how nudge-nudge, wink-wink the artists were being with their work - they clearly weren't taking it as seriously as we kids were. Worth checking out, though if you want the really good stuff, go for Volume Three instead. (DJ Joe Sixpack, ReadThatAgain comic book reviews)
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